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Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Doran's Bow400g8 Attack Damage 15% Attack Speed 1.5% Omnivamp
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Doran's Blade450gGood starting item for attackers
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Berserker's Greaves1,100gEnhances Move Speed and Attack Speed
Mercury's Treads1,250gIncreases Move Speed and reduces duration of disabling effects
Blade of The Ruined King3,200gDeals damage based on target's Health, can steal Move Speed
Immortal Shieldbow3,000g55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
Stormrazor3,200gTremendously empower other Energized effects.
Immortal Shieldbow3,000g55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
Infinity Edge3,500gMassively enhances critical strikes
Mortal Reminder3,000gOvercomes enemies with high Health recovery and Armor
Mortal Reminder3,000gOvercomes enemies with high Health recovery and Armor
Infinity Edge3,500gMassively enhances critical strikes
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
FlashTeleports you a short distance toward your cursor.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Q›
E›
W
Doran's Bow400g8 Attack Damage 15% Attack Speed 1.5% Omnivamp
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Berserker's Greaves1,100gEnhances Move Speed and Attack Speed
Immortal Shieldbow3,000g55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.›
Infinity Edge3,500gMassively enhances critical strikes›
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Guardian Angel3,200gPeriodically revives champion upon death
Mortal Reminder3,000gOvercomes enemies with high Health recovery and Armor
Guardian Angel3,200gPeriodically revives champion upon death
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Randuin's Omen2,700gGreatly increases defenses, activate to slow nearby enemies
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Guardian Angel3,200gPeriodically revives champion upon death
Mortal Reminder3,000gOvercomes enemies with high Health recovery and Armor
Jayce67.6%37
Ivern66.7%78
Pantheon64.0%25
Nidalee57.1%105
Rammus57.1%91
PYasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
QThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
WCreates a moving wall that blocks all enemy projectiles for 4 seconds.

Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
RBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.