ADAPtConvert Bonus Attack Damage to Ability Power. Gain @APAmp*100@% Ability Power.
Tier: S+
Pick %: 10%
Contract Killer
Contract KillerEach round, mark an opposing champion. That champion takes @DamageAmp*100@% extra damage and grants an +%i:goldCoins%@Gold@ gold when killed.
Tier: S+
Pick %: 6%
Gold
Magic Missile
Magic MissileDealing damage with an Ability fires @NumberOfMissiles@ magic missiles, each dealing percent max Health true damage.
Tier: S+
Pick %: 20%
Phenomenal Evil
Phenomenal EvilPermanently gain @APPerProc@ Ability Power when you hit an enemy with an Ability. If taken after round @RoundCounterForBonusAP@, gain @BonusAPForLatePick@ Ability Power.
Tier: S+
Pick %: 16%
Big Brain
Big BrainAt the start of each round, gain @ShieldBaseTooltip@ Shield for every %i:scaleAP% @AP@ Ability Power.
Tier: S+
Pick %: 14%
Prismatic
Eureka
EurekaGain Ability Haste equal to @APToHasteConversion*100@% Ability Power.
Tier: S+
Pick %: 20%
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% @CritGranted@% Crit Chance.
Tier: S+
Pick %: 20%
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.