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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
FlashTeleports you a short distance toward your cursor.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
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Doran's Shield450gGood defensive starting item
Health Potion50gConsume to restore Health over time
Plated Steelcaps1,200gEnhances Move Speed and reduces incoming basic attack damage
Sunfire Aegis2,800gHigh armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame›
Liandry's Torment3,000gCharge up in combat to deal high damage over time, especially against durable enemies›
Abyssal Mask2,650g350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
Malignance2,700gPartner with an ally to protect each other
Zeke's Convergence2,200gGrants you and your ally bonuses when you cast your ultimate.
Malignance2,700gPartner with an ally to protect each other
Zeke's Convergence2,200gGrants you and your ally bonuses when you cast your ultimate.
Protoplasm Harness2,600g600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain 0 maximum Health for 5 seconds, then heal 0 Health over the durat…No matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PAmumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
QAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
WOvercome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
EPermanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
RAmumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.