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Domination
ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage .
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions .
Taste of BloodHeal when you damage an enemy champion.
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly MementosCollect 1 memento on champion takedowns , up to 18 total. Gain 6 Trinket Haste for each collected.
Deep WardYour wards in the enemy jungle are Deep , gaining Health and Duration. Level 9: Wards in the river are also Deep .
Treasure HunterUnique takedowns grant additional gold the first time they are collected.
Relentless HunterUnique takedowns grant permanent out of combat MS .
Ultimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate.
Precision
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
FlashTeleports you a short distance toward your cursor.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
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Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Sorcerer's Shoes1,100gEnhances Move Speed and magic damage
Lich Bane2,900gGrants a bonus to next attack after spell cast›
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions›
Shadowflame3,200g110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Rabadon's Deathcap3,500gMassively increases Ability Power
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions
Shadowflame3,200g110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Void Staff3,000gIncreases magic damage
Void Staff3,000gIncreases magic damage
Rabadon's Deathcap3,500gMassively increases Ability Power
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actionsNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PFizz can move through units and takes a flat amount of reduced damage from all sources
QFizz dashes through his target, dealing magic damage and applying on hit effects.
WFizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
EFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
RFizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.