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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
ExhaustSlows target enemy champion and reduces their damage dealt.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
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Doran's Blade450gGood starting item for attackers
Health Potion50gConsume to restore Health over time
Gluttonous Greaves1,000gIncreases Attack Damage based on maximum Mana
Blade of The Ruined King3,200gDeals damage based on target's Health, can steal Move Speed›
Kraken Slayer3,000g45 Attack Damage 40% Attack Speed 4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit , increased based on their missing Health.›
Terminus3,000gKill minions periodically to heal and grant gold to a nearby ally
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Jak'Sho, The Protean3,200g350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Terminus3,000gKill minions periodically to heal and grant gold to a nearby ally
Jak'Sho, The Protean3,200g350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Experimental Hexplate3,000gIncreases maximum Mana as Mana is spent
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Jak'Sho, The Protean3,200g350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Terminus3,000gKill minions periodically to heal and grant gold to a nearby allyNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PWhenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced. If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.
QKatarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.
WKatarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself.
EKatarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.
RKatarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.