Kindred
D

Kindred Support

The Eternal Hunters · Marksman
WR
0.0%Pick
4.9%Ban
1Games
Ranked Solo · Patch 16.14
Only 1 game recorded for this role so far, below the 20 needed to show a win rate. We are still ingesting matches for this patch, so these builds will firm up over the next few days.
Emerald+ builds
Runes
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
FlashIgnite0.0%
Starter

No data.

Boots

No data.

Core build

Item options

4th item

Not enough data yet.

5th item

Not enough data yet.

Situational

Not enough data yet.

Popular full builds

No full build has enough games yet.

Build orders
Long SwordLong SwordSerrated DirkBoots
0.0%
1

Matchups

Minimum 5 games per pairing

No matchup has reached 5games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.

Abilities

Resource: Mana
P
Mark of the KindredPassive

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Q
Dance of ArrowsCooldown 9s

Kindred tumbles and shoots up to three arrows at nearby targets.

W
Wolf's FrenzyCooldown 18/17/16/15/14s

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

E
Mounting DreadCooldown 14/12.5/11/9.5/8s

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

R
Lamb's RespiteCooldown 160/140/120s

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.