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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Sorcery
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seco…
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilitie…
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed .
Absolute FocusWhile above 70% health, gain extra adaptive damage .
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
FlashTeleports you a short distance toward your cursor.
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
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Doran's Blade450gGood starting item for attackers
Health Potion50gConsume to restore Health over time
Ionian Boots of Lucidity900gIncreases Move Speed and Cooldown Reduction
Eclipse2,900g60 Attack Damage 15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.›
Voltaic Cyclosword3,000g55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % targ…›
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Youmuu's Ghostblade2,800gActivate to greatly increase Move Speed
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Edge of Night3,000gPeriodically blocks enemy abilities
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Death's Dance3,300g60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds d…
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Serpent's Fang2,500g55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by 0% for 3 seconds. If they were not already affected by Shield Reaver , reduce Sh…No matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
QTalon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
WTalon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
RTalon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.