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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Sorcery
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seco…
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilitie…
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed .
Absolute FocusWhile above 70% health, gain extra adaptive damage .
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
FlashTeleports you a short distance toward your cursor.
BarrierGain a brief Shield.
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Q
Doran's Ring400gGood starting item for casters
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Boots of Swiftness1,000gEnhances Move Speed and reduces the effect of slows
Nashor's Tooth2,900gIncreases Attack Speed, Ability Power, and Cooldown Reduction›
Rabadon's Deathcap3,500gMassively increases Ability Power›
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions
Banshee's Veil3,000gPeriodically blocks enemy abilities
Shadowflame3,200g110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Banshee's Veil3,000gPeriodically blocks enemy abilities
Shadowflame3,200g110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions
Banshee's Veil3,000gPeriodically blocks enemy abilities
Zhonya's Hourglass3,250gActivate to become invincible but unable to take actions
Shadowflame3,200g110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
PTwitch's basic attacks infect the target %i:OnHit% On-Hit, dealing true damage each second.
QTwitch becomes Camouflaged for a short duration and gains Move Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration. When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset.
WTwitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.
ETwitch wreaks further havoc on poisoned enemies with a blast of his vile diseases.
RTwitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path.