Augmented PowerIncrease the damage done by your augments and items by @DamageAmp@.
Tier: S+
Pick %: 8%
Gold
Magic Missile
Magic MissileDealing damage with an Ability fires @NumberOfMissiles@ magic missiles, each dealing percent max Health true damage.
Tier: S+
Pick %: 20%
Skilled Sniper
Skilled SniperHitting an enemy with a non-Ultimate Ability at far range drastically reduces its Cooldown.
Tier: S+
Pick %: 17%
Phenomenal Evil
Phenomenal EvilPermanently gain @APPerProc@ Ability Power when you hit an enemy with an Ability. If taken after round @RoundCounterForBonusAP@, gain @BonusAPForLatePick@ Ability Power.
Tier: S+
Pick %: 14%
Prismatic
Trueshot Prodigy
Trueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.
Tier: S+
Pick %: 38%
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% @CritGranted@% Crit Chance.
Tier: S+
Pick %: 24%
Eureka
EurekaGain Ability Haste equal to @APToHasteConversion*100@% Ability Power.