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Resolve
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
AftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
GuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Sorcery
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seco…
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilitie…
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed .
Absolute FocusWhile above 70% health, gain extra adaptive damage .
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
FlashTeleports you a short distance toward your cursor.
GhostGain Move Speed and ignore unit collision for the duration.
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Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Boots of Swiftness1,000gEnhances Move Speed and reduces the effect of slows
Dead Man's Plate2,900gBuild momentum as you move around then smash into enemies.›
Locket of the Iron Solari2,200gActivate to shield nearby allies from damage›
Knight's Vow2,300gPartner with an ally to protect each otherNot enough data yet.
Not enough data yet.
Not enough data yet.
No matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
QVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks.
WVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.
EVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.
RVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.