
Q
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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
FlashTeleports you a short distance toward your cursor.
BarrierGain a brief Shield.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Doran's Bow400g8 Attack Damage 15% Attack Speed 1.5% Omnivamp
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Gluttonous Greaves1,100gIncreases Attack Damage based on maximum Mana
Statikk Shiv3,000gMovement builds charges that release chain lightning on basic attack›
Dusk and Dawn3,100g300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals 0 bonus magic damage and heals you for 0 On-Hit and the…›
Riftmaker3,100g70 Ability Power 350 Health 15 Ability Haste Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp . Vo…
Nashor's Tooth2,900gIncreases Attack Speed, Ability Power, and Cooldown Reduction
Terminus3,000gKill minions periodically to heal and grant gold to a nearby ally
Guinsoo's Rageblade3,000g30 Attack Damage 30 Ability Power 25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit . Seething Strike Attacks grant 8% Attack Speed for 4 seconds. (stacks 4 times).…
Nashor's Tooth2,900gIncreases Attack Speed, Ability Power, and Cooldown Reduction
Guinsoo's Rageblade3,000g30 Attack Damage 30 Ability Power 25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit . Seething Strike Attacks grant 8% Attack Speed for 4 seconds. (stacks 4 times).…
Spirit Visage2,700gIncreases Health and healing effectsNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PEvery third attack deals bonus damage and heals Xin Zhao.
QXin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
WXin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.
EXin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets.
RXin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.