Hecarim
B

Hecarim Jungle

the Shadow of War · Fighter · Tank
50.8%WR
4.9%Pick
4.2%Ban
177Games
Ranked Solo · Patch 16.14
Emerald+ builds
Runes
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
GhostSmite51.2%
FlashSmite33.3%3
SmiteIgnite50.0%2
Starter
Gustwalker Hatchling
Boots
Ionian Boots of Lucidity
Core build
Spear of Shojin
Death's Dance
Black Cleaver

Ability max order

66 games
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Item options

4th item
Endless Hunger
Endless Hunger
78.6% 14
Maw of Malmortius
Maw of Malmortius
100.0% 5
Sterak's Gage
Sterak's Gage
50.0% 4
5th item
Endless Hunger
Endless Hunger
25.0% 4
Sterak's Gage
Sterak's Gage
50.0% 2
Spear of Shojin
Spear of Shojin
100.0% 1
Situational
Endless Hunger
Endless Hunger
66.7% 18
Sterak's Gage
Sterak's Gage
37.5% 8
Maw of Malmortius
Maw of Malmortius
100.0% 5
Randuin's Omen
Randuin's Omen
66.7% 3
Spirit Visage
Spirit Visage
33.3% 3
Serylda's Grudge
Serylda's Grudge
0.0% 3
Popular full builds
Spear of ShojinDeath's DanceBlack CleaverEndless HungerSterak's GageIonian Boots of Lucidity
65.4%
26
Spear of ShojinDeath's DanceEndless HungerKaenic RookernBlack Cleaver
14
Spear of ShojinBlack CleaverEndless HungerDeath's Dance
9
Build orders
Gustwalker HatchlingPickaxeBootsLong Sword
54.5%
11
Gustwalker HatchlingIonian Boots of LucidityLong SwordRuby Crystal
55.6%
9
Gustwalker HatchlingIonian Boots of LucidityLong SwordPickaxe
55.6%
9

Matchups

Minimum 5 games per pairing
Good against
Struggles against

Abilities

Resource: Mana
P
WarpathPassive

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Q
RampageCooldown 4s

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

W
Spirit of DreadCooldown 14s

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

E
Devastating ChargeCooldown 20/19/18/17/16s

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

R
Onslaught of ShadowsCooldown 140/120/100s

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.