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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
FlashTeleports you a short distance toward your cursor.
GhostGain Move Speed and ignore unit collision for the duration.
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Doran's Bow400g8 Attack Damage 15% Attack Speed 1.5% Omnivamp
Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Berserker's Greaves1,100gEnhances Move Speed and Attack Speed
Hexoptics C442,800g55 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim Whe…›
Runaan's Hurricane2,650gRanged attacks fire two bolts at nearby enemies›
Mortal Reminder3,000gOvercomes enemies with high Health recovery and Armor
Infinity Edge3,500gMassively enhances critical strikesNot enough data yet.
Infinity Edge3,500gMassively enhances critical strikesNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PJinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
QJinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
WJinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
RJinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.