Jinx
D

Jinx Support

the Loose Cannon · Marksman
WR
0.0%Pick
2.0%Ban
2Games
Ranked Solo · Patch 16.14
Only 2 games recorded for this role so far, below the 20 needed to show a win rate. We are still ingesting matches for this patch, so these builds will firm up over the next few days.
Emerald+ builds
Runes
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Domination
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
FlashIgnite0.0%
CleanseFlash0.0%1
Starter
Health PotionHealth Potion
Boots

No data.

Core build

Item options

4th item

Not enough data yet.

5th item

Not enough data yet.

Situational

Not enough data yet.

Popular full builds

No full build has enough games yet.

Build orders
Long SwordGlowing MoteLong SwordSerrated Dirk
0.0%
1
Long SwordTear of the GoddessBootsLong Sword
0.0%
1

Matchups

Minimum 5 games per pairing

No matchup has reached 5games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.

Abilities

Resource: Mana
P
Get Excited!Passive

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Q
Switcheroo!Cooldown 0.9s

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

W
Zap!Cooldown 8/7/6/5/4s

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

E
Flame Chompers!Cooldown 24/20.5/17/13.5/10s

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

R
Super Mega Death Rocket!Cooldown 85/65/45s

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.