Runes
Domination











Resolve








Shards
Summoners

48.8%
53.6%28
50.0%2Starter



Boots

Core build

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Ability max order
78 games
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E›
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RRRItem options
4th item

Rabadon's Deathcap
47.4% 76

Zhonya's Hourglass
55.6% 63

Void Staff
34.2% 38
5th item

Rabadon's Deathcap
52.9% 17

Zhonya's Hourglass
35.7% 14

Void Staff
46.2% 13
Situational

Rabadon's Deathcap
48.9% 94

Zhonya's Hourglass
52.4% 82

Void Staff
35.7% 56

Banshee's Veil
48.3% 29

Shadowflame
44.4% 18

Cryptbloom
25.0% 8
Popular full builds
Build orders
Matchups
Minimum 5 games per pairingGood against
Struggles against
Best Jungle duos
Belveth76.2%21
Sylas61.9%21
MonkeyKing60.0%25
MasterYi53.6%28
Kindred52.2%23Abilities
Resource: Mana
PSilver StakePassive
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
QRitual NailsCooldown 10/9/8/7/6s
Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
WSoul IgnitionCooldown 18/17/16/15/14s
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
EAshen PursuitCooldown 10s
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
RPurgatoryCooldown 120/100/80s
Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.






