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Precision
Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS .
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
FlashTeleports you a short distance toward your cursor.
GhostGain Move Speed and ignore unit collision for the duration.
FlashTeleports you a short distance toward your cursor.
BarrierGain a brief Shield.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
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Doran's Shield450gGood defensive starting item
Sorcerer's Shoes1,100gEnhances Move Speed and magic damage
Titanic Hydra3,300gDeals area of effect damage based on owner's health›
Blade of The Ruined King3,200gDeals damage based on target's Health, can steal Move Speed›
Overlord's Bloodmail3,300g30 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage . Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
Randuin's Omen2,700gGreatly increases defenses, activate to slow nearby enemies
Ravenous Hydra3,300gMelee attacks hit nearby enemies, dealing damage and restoring Health
Terminus3,000gKill minions periodically to heal and grant gold to a nearby ally
Abyssal Mask2,650g350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
Sterak's Gage3,200gShields against large bursts of damage
Randuin's Omen2,700gGreatly increases defenses, activate to slow nearby enemies
Randuin's Omen2,700gGreatly increases defenses, activate to slow nearby enemies
Abyssal Mask2,650g350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
Ravenous Hydra3,300gMelee attacks hit nearby enemies, dealing damage and restoring HealthNo matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PWarwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
QWarwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
WWarwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
RWarwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.