Ziggs
S

Ziggs Top

the Hexplosives Expert · Mage
WR
0.1%Pick
3.0%Ban
10Games
Ranked Solo · Patch 16.14
Only 10 games recorded for this role so far, below the 20 needed to show a win rate. We are still ingesting matches for this patch, so these builds will firm up over the next few days.
Emerald+ builds
Runes
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
FlashTeleport80.0%
Starter
Doran's RingHealth PotionHealth Potion
Boots
Sorcerer's Shoes
Core build
Blackfire Torch
Luden's Echo
Shadowflame

Ability max order

3 games
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Item options

4th item
Rabadon's Deathcap
Rabadon's Deathcap
100.0% 3
5th item
Void Staff
Void Staff
100.0% 1
Morellonomicon
Morellonomicon
100.0% 1
Situational
Rabadon's Deathcap
Rabadon's Deathcap
100.0% 3
Void Staff
Void Staff
100.0% 1
Shadowflame
Shadowflame
100.0% 1
Luden's Echo
Luden's Echo
100.0% 1
Morellonomicon
Morellonomicon
100.0% 1
Popular full builds
Blackfire TorchLuden's EchoShadowflameSorcerer's ShoesRabadon's Deathcap
2
Blackfire TorchArchangel's StaffLiandry's TormentSeraph's EmbraceRabadon's DeathcapVoid StaffShadowflameLuden's Echo
1
Archangel's StaffLuden's EchoShadowflameSorcerer's ShoesSeraph's Embrace
1
Build orders
Doran's RingTear of the GoddessAmplifying TomeSapphire Crystal
100.0%
2
Doran's RingAmplifying TomeAmplifying TomeBoots
100.0%
2
Doran's RingAmplifying TomeBootsAmplifying Tome
100.0%
1

Matchups

Minimum 5 games per pairing

No matchup has reached 5games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.

Abilities

Resource: Mana
P
Short FusePassive

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Q
Bouncing BombCooldown 6/5.5/5/4.5/4s

Ziggs throws a bouncing bomb that deals magic damage.

W
Satchel ChargeCooldown 20/18/16/14/12s

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

E
Hexplosive MinefieldCooldown 16s

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

R
Mega Inferno BombCooldown 120/95/70s

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.