Rumble
S

Rumble Mid

the Mechanized Menace · Fighter · Mage
54.1%WR
0.3%Pick
0.9%Ban
37Games
Ranked Solo · Patch 16.14
Emerald+ builds
Runes
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
FlashIgnite50.0%
FlashTeleport100.0%3
Starter
Doran's RingHealth PotionHealth Potion
Boots
Sorcerer's Shoes
Core build
Liandry's Torment
Shadowflame
Zhonya's Hourglass

Ability max order

7 games
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Item options

4th item
Zhonya's Hourglass
Zhonya's Hourglass
50.0% 2
Rabadon's Deathcap
Rabadon's Deathcap
50.0% 2
Bloodletter's Curse
Bloodletter's Curse
0.0% 1
5th item
Rabadon's Deathcap
Rabadon's Deathcap
33.3% 3
Situational
Rabadon's Deathcap
Rabadon's Deathcap
40.0% 5
Zhonya's Hourglass
Zhonya's Hourglass
50.0% 2
Bloodletter's Curse
Bloodletter's Curse
0.0% 1
Void Staff
Void Staff
100.0% 1
Popular full builds
Liandry's TormentShadowflameZhonya's HourglassArmored Advance
7
StormsurgeHorizon FocusShadowflameSpellslinger's Shoes
4
StormsurgeShadowflameLiandry's TormentRabadon's DeathcapZhonya's HourglassSpellslinger's Shoes
3
Build orders
Doran's RingDark SealBootsAmplifying Tome
33.3%
3
Dark SealBootsAmplifying TomeSorcerer's Shoes
50.0%
2
Doran's ShieldBootsAmplifying TomeSorcerer's Shoes
100.0%
2

Matchups

Minimum 5 games per pairing

No matchup has reached 5games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.

Abilities

Resource: Heat
P
Junkyard TitanPassive

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q
FlamespitterCooldown 10/9/8/7/6s

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

W
Scrap ShieldCooldown 6s

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

E
Electro HarpoonCooldown 0.5s

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

R
The EqualizerCooldown 130/105/80s

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.