Rumble
D

Rumble Support

the Mechanized Menace · Fighter · Mage
WR
0.0%Pick
0.9%Ban
4Games
Ranked Solo · Patch 16.14
Only 4 games recorded for this role so far, below the 20 needed to show a win rate. We are still ingesting matches for this patch, so these builds will firm up over the next few days.
Emerald+ builds
Runes
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
FlashIgnite25.0%
Starter
Health PotionHealth Potion
Boots
Sorcerer's Shoes
Core build

Item options

4th item

Not enough data yet.

5th item

Not enough data yet.

Situational

Not enough data yet.

Popular full builds

No full build has enough games yet.

Build orders
Amplifying TomeFated AshesAmplifying TomeRuby Crystal
100.0%
1
BootsGlowing MoteFiendish CodexGluttonous Greaves
0.0%
1
Amplifying TomeAmplifying TomeFated AshesRuby Crystal
0.0%
1

Matchups

Minimum 5 games per pairing

No matchup has reached 5games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.

Abilities

Resource: Heat
P
Junkyard TitanPassive

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q
FlamespitterCooldown 10/9/8/7/6s

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

W
Scrap ShieldCooldown 6s

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

E
Electro HarpoonCooldown 0.5s

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

R
The EqualizerCooldown 130/105/80s

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.