Jayce
D

Jayce Mid

the Defender of Tomorrow · Fighter · Marksman
47.5%WR
1.0%Pick
6.5%Ban
101Games
Ranked Solo · Patch 16.14
Emerald+ builds
Runes
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Shards
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacityHealth Scaling
Summoners
FlashIgnite51.6%
FlashTeleport40.5%37
Starter
Doran's BladeHealth Potion
Boots
Ionian Boots of Lucidity
Core build
Youmuu's Ghostblade
Manamune
Voltaic Cyclosword

Ability max order

40 games
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R

Item options

4th item
Edge of Night
Edge of Night
66.7% 6
Serpent's Fang
Serpent's Fang
66.7% 6
Serylda's Grudge
Serylda's Grudge
80.0% 5
5th item
Mortal Reminder
Mortal Reminder
33.3% 3
Edge of Night
Edge of Night
100.0% 1
Situational
Edge of Night
Edge of Night
62.5% 8
Serpent's Fang
Serpent's Fang
66.7% 6
Serylda's Grudge
Serylda's Grudge
80.0% 5
Mortal Reminder
Mortal Reminder
33.3% 3
Manamune
Manamune
0.0% 2
Profane Hydra
Profane Hydra
0.0% 2
Popular full builds
Youmuu's GhostbladeManamuneVoltaic CycloswordMuramanaSwiftmarchSerylda's Grudge
14
Youmuu's GhostbladeManamuneSerylda's GrudgeMuramanaChainlaced CrushersEdge of Night
7
Youmuu's GhostbladeManamuneSerpent's FangMuramanaArmored Advance
3
Build orders
Doran's BladeTear of the GoddessLong SwordSerrated Dirk
20.0%
10
Doran's BladeLong SwordLong SwordSerrated Dirk
14.3%
7
Doran's BladeTear of the GoddessLong SwordLong Sword
33.3%
6

Matchups

Minimum 5 games per pairing
Good against
Struggles against

Abilities

Resource: Mana
P
Hextech CapacitorPassive

When Jayce swaps weapons he gains Move Speed for a short duration.

Q
To the Skies! / Shock BlastCooldown 16/14/12/10/8/6s

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

W
Lightning Field / Hyper ChargeCooldown 10s

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

E
Thundering Blow / Acceleration GateCooldown 20/18/16/14/12/10s

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

R
Mercury Cannon / Mercury HammerCooldown 6s

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.