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Inspiration
Glacial AugmentImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Unsealed SpellbookSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash . Hexflash : Channel, then blink to a new location.
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cash BackGet some gold back when you purchase Legendary Items.
Triple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp TonicPotions grant some restoration immediately.
Biscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Cosmic Insight+ 18 Summoner Spell Haste + 10 Item Haste
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired , increased for enemy champions that you impair.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste . Gain bonus Adaptive Force at 5 and 10 stacks.
Precision
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed .
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste .
Legend: BloodlineTakedowns on enemies grant permanent Life Steal , up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
FlashTeleports you a short distance toward your cursor.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
FlashTeleports you a short distance toward your cursor.
HealRestores Health and grants Move Speed to you and target allied champion.
ExhaustSlows target enemy champion and reduces their damage dealt.
FlashTeleports you a short distance toward your cursor.
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Health Potion50gConsume to restore Health over time
Health Potion50gConsume to restore Health over time
Ionian Boots of Lucidity900gIncreases Move Speed and Cooldown Reduction
Youmuu's Ghostblade2,800gActivate to greatly increase Move Speed›
Voltaic Cyclosword3,000g55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % targ…›
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Serpent's Fang2,500g55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by 0% for 3 seconds. If they were not already affected by Shield Reaver , reduce Sh…
Edge of Night3,000gPeriodically blocks enemy abilities
Hubris2,800g55 Attack Damage 18 Lethality 10 Ability Haste Eminence When a champion that you damaged within 3 seconds dies, gain 0 Attack Damage plus 0 per champion killed for 90 seconds.
Serpent's Fang2,500g55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by 0% for 3 seconds. If they were not already affected by Shield Reaver , reduce Sh…
Bastionbreaker3,000g55 Attack Damage 18 Lethality 15 Ability Haste Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional 0 true damage . Sabotage Taking down a ch…
Serylda's Grudge3,000g45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Serpent's Fang2,500g55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by 0% for 3 seconds. If they were not already affected by Shield Reaver , reduce Sh…
Hubris2,800g55 Attack Damage 18 Lethality 10 Ability Haste Eminence When a champion that you damaged within 3 seconds dies, gain 0 Attack Damage plus 0 per champion killed for 90 seconds.No matchup has reached 15games yet. A matchup's sample is split across every enemy champion in the lane, so it needs far more data than the overall stats do.
PWhen Jayce swaps weapons he gains Move Speed for a short duration.
QHammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
WHammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds. Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance. Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
RHammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist. Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.